Spider-Man decides to head for BioTech itself, where he ultimately faces Lizard. When Spider-Man defeats him, it becomes apparent that Sandman has escaped with Watts. Meanwhile, the Science and Industry ball is stormed by Hammerhead who has come to take Dr. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers. After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way. The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. One evening later, after a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. After subduing some guards, he makes his leave, gloating that soon his plan would be complete. He steals two pieces of a very strange device and puts them in a case. He heads to the laboratory and after putting the scientists out of commission, he drops his cloak to reveal his true identity Electro. One night, a mysterious cloaked figure enters a building using powerful electricity as he goes through. Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro. This game follows Spider-Man as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device that would make him an unstoppable force. Spider-Man 2: Enter Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man.
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